![]() As ever, you control a single soldier (one of six men and women), and must work your way through 2D environments shooting enemies before they shoot you. Metal Slug 7's fundamentals remain immovable despite the platform change. ![]() It's a wise decision to stick to tradition, and one taken despite the fact that, for the first time ever, the console version has no arcade release to which to adhere. Metal Slug's disastrous foray into 3D in 2006 ensured that for this, the seventh sequel to the series, SNK Playmore has retreated to a Tom and Jerry cartoon approach to the crimson horrors of war. Indeed, Metal Slug's expressive hand-drawn sprites, birthed on that Bentley of 16-bit consoles, the Neo-Geo AES, are kept alive through choice, not necessity. ![]() There's an assurance that these firecracker shooters will always offer the same precise run-and-gunplay, presented on a backdrop of a slapstick war waged by coward Nazis, dripping zombies and mecha-camels. Perhaps the secret of Metal Slug's success lies in its predictability then. What other series continues to use the same sprites, sound effects and ideas found in its debut more than a decade ago? In mechanical, visual and thematic terms, Metal Slug's developments are measured in minutiae: tweaks to format indiscernible by all but the aficionado. For over thirteen years now, SNK has been releasing much the same videogame over and over again. ![]()
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